All other features

Some features of GDevelop are not provided by objects and behaviors. Instead, they can be used directly from actions, conditions or expressions. They are either built in the game engine or in an extension, without requiring an object to be existing on the scene.

This is for example the case of the audio engine, timers or support for storage. Browse the full list to get help about all these features of GDevelop:

You can find a reference of all expression:

Other advanced features:

You can also search for new features in the community extensions, or create your own set of features (behaviors, actions, conditions or expressions).