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gdevelop5:getting_started [2018/10/05 22:58] valiant_curiosity [Next step: get started with tutorials] |
gdevelop5:getting_started [2020/10/17 04:03] davidturnbull |
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- | # Getting Started | + | # Getting Started |
- | ## Try GDevelop | + | GDevelop |
- | * To get started, you can [try GDevelop online](https:// | + | This guide explains how to get up and running with GDevelop. |
- | * To create your own game, save and then publish it, [download the desktop version on GDevelop | + | |
- | When you have downloaded | + | ## Step 1: Install |
- | Once the application | + | GDevelop |
- | {{ : | + | The installation instructions depend on the operating system. |
- | ==== Create a new project ==== | + | |
- | To create a new project select the relevant option on the start page. | + | ### Windows |
- | A new window will open. This window presents a list of options that allows you to choose from templates/ | + | Double-click the executable. This installs GDevelop, launches the app, and adds an icon to the Desktop. |
- | Selecting the blank project includes no assets or events. Think of it as you would a blank sheet of paper. This template allows you to start from scratch. | + | ### macOS |
- | {{ : | + | 1. Open the DMG file. |
+ | 2. Drag " | ||
- | At the bottom of the window, you can select the location where would you like to store your new project. | + | ### Linux |
- | {{ : | + | |
- | Once you have selected the default location for your project, click on the name of a starter template or an example | + | 1. Expand |
- | ==== Re-open an existing project ==== | + | 2. Run `chmod a+x GDevelop.AppImage` |
- | To re-open | + | < |
- | Next, browse your local file system to open a project. GDevelop 5 project files are normally saved as " | + | ## Step 2: Create |
- | {{ :gdevelop5:project-file.png }} | + | 1. Launch GDevelop. |
+ | 2. Click **Create a new project**. | ||
+ | 3. Choose a location for the project. | ||
+ | 4. Select one of the projects from the **Starters** tab, such as **Platformer** or **8-bit Space Shooter**, or start a game from scratch by selecting the **Empty** project. | ||
- | The icon for this file depends on whether or not you have any default application installed on your computer to edit a " | + | {{: |
- | < | + | The projects in the **Starters** tab demonstrate how to create entire games, while the projects in the **Examples** tab demonstrate how to create specific features. |
- | | + | |
- | | + | |
- | </ | + | |
- | Once you have the project open, you will be presented with the Gdevelop editors. Just as you've seen when you created a game for the first time. | + | ## Step 3: Preview |
- | **Note:** GDevelop 4 users, you can [[gdevelop5: | + | If a project has at least one scene, which all of the starter projects do, a **Preview** button is available via the toolbar. This button launches |
- | + | ||
- | ==== Next step: get started with tutorials ==== | + | |
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- | Continue by reading **[[gdevelop5: | + | |
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- | Tutorials, along with documentation, | + | |
- | ==== Learn more about GDevelop ==== | + | |
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- | For further information on how to use GDevelop, visit the following pages where everything is explained in more detail: | + | |
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- | * [[gdevelop5: | + | |
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- | ==== Examples ==== | + | |
- | + | ||
- | //Be sure to check all examples bundled with GDevelop! They are a good way to learn about the different capabilities | + | |
+ | {{: | ||
+ | ## Next step | ||
+ | Read the [Platformer Tutorial](http:// | ||