Properties of the game When you click on Properties in the Project Manager, a window is opened where you can change some global parameters for the game. Some will be used when the game is exported as a Windows/macOS/Linux app or an Android/iOS mobile game. it is in these properties, you can find: Game name : The name given to your game (will be the application name), Game's window width : The width of the game area, and so the window (on desktop). Game's window height : The height of the game area, and so the window (on desktop) Author name : Enter your name here or you company. Can be used for applications generated on Windows, macOS or Linux. Version number : Each time you're releasing a new version, you should increment this version number. This is mandatory to do so on some stores, like the Google Play Store or the App Store. Project file type : By default, your game is saved in a single file. You can also choose to save it as a multiple files: each scene, external layout, external events will be saved in a different file. This is perfect for working on a large game in a team and sharing your game in a version control system like Git or Mercurial. Minimum FPS : By default 20, the minimum number of frames per second. If the game can't be run over this framerate (because of a lag, or a device/computer not powerful enough), the game will be slowed down. Maximum FPS : By default 60, the maximum number of frames per second. Package name (for iOS and Android) : read about this here. Device orientation (for iOS and Android) : Choose if the game should run in portrait or landscape mode on mobiles. Scale mode (also called “Sampling”) : when set to linear, textures will be antialiased, meaning that they can be a bit blurry but render well even if resized. Set to “nearest” to keep pixels visible, without any interpolation. This is perfect for pixel perfect games. Fullscreen / game size mode : Adjust the rendering area to the game window. If you run on a web browser or a mobile, you can choose to extend the width of the game, the height, or not to extend anything (in which case, the game will run with black margins) AdMob application ID (for iOS and Android) : Read more about AdMob. Display GDevelop splash at startup (in exported game) : Display a GDevelop splashscreen at the beginning of the game, while loading the assets. To uncheck this, please get a subscription to help supporting GDevelop.