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gdevelop5:interface [2019/08/16 07:32]
4ian
gdevelop5:interface [2020/06/10 13:08] (current)
arthuro555 Add Nord theme
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 The working interface of GDevelop is based around editors that are displayed in tabs. These editors allow you to change different parts of your game.  The working interface of GDevelop is based around editors that are displayed in tabs. These editors allow you to change different parts of your game. 
  
-{{ :gdevelop5:screen_shot_2017-09-18_at_01.30.20.png?nolink |}}+{{:​gdevelop5:​interface:​pasted:​20200509-231255.png}}
  
 ## Start Page ## Start Page
  
-The initial ​Start Screen ​is displayed when you first launch GDevelop. It is here that you create your projects, load previously saved projects, or load tutorials.+The Start Page is displayed when you first launch GDevelop. It is here that you create your projects, load previously saved projects, or load tutorials.
  
 {{ :​gdevelop5:​gdevelop5startpage.png |}} {{ :​gdevelop5:​gdevelop5startpage.png |}}
  
-At the startup, GDevelop will check for new updates. If a new update is available, the update will automatically be downloaded.+At the startup, GDevelop will check for new updates. If a new update is available, the update will automatically be downloaded ​(unless deactivated in preferences).
  
 You can see [[gdevelop5:​interface:​updates|the progress by clicking on About GDevelop]]. You can see [[gdevelop5:​interface:​updates|the progress by clicking on About GDevelop]].
  
-## Project ​manager+## Project ​Manager
  
 When a project is opened, you can click on the top-left button to access to the project manager. When a project is opened, you can click on the top-left button to access to the project manager.
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 The project manager shows the structure of your game: The project manager shows the structure of your game:
-{{ :gdevelop5:project-manager-tab.png?nolink |}}+ 
 +{{ :gdevelop5:interface:​pasted:​20200406-000213.png?nolink |}}
  
 Using the project manager, you can add new elements to your game and open editors. Using the project manager, you can add new elements to your game and open editors.
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 When opening a scene (or an external layout), a scene editor opens. When opening a scene (or an external layout), a scene editor opens.
 This is where you can design and build your game levels and menus by creating and adding objects to the scene. This is where you can design and build your game levels and menus by creating and adding objects to the scene.
 +The first scene in list is the first scene loaded when game is launched.
    
 [[gdevelop5:​interface:​scene-editor|Learn more about using scene editors]]. [[gdevelop5:​interface:​scene-editor|Learn more about using scene editors]].
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 ## Top menus ## Top menus
  
-The menu at the top of the screen (only on the desktop version) allow to open, save and [[gdevelop5:​publishing|publish a game]].+The menu at the top of the screen (only on the desktop version) allow to open, save and [[gdevelop5:​publishing|publish a game]]. They are located in the Project Manager on the web version.
  
 You can also open GDevelop preferences or see [[gdevelop5:​interface:​profile|the profile associated to your GDevelop account]]. You can also open GDevelop preferences or see [[gdevelop5:​interface:​profile|the profile associated to your GDevelop account]].
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 ## Interface Themes ## Interface Themes
  
-You can choose a theming according to your choice. GDevelop has a default set of themes, the **Default White Theme** and the **Dark Theme**. To change to a different theme, you need to navigate to **File**->​**Preferences**.+You can choose a theming according to your choice. GDevelop has a default set of themes, the **Default White Theme**, the **Nord ​Theme** and the **Dark Theme**. To change to a different theme, you need to navigate to **File**->​**Preferences**.
 You can also create themes of your own to use and share. Learn more about creating a theme [[gdevelop5:​all-features:​themes|here]]. You can also create themes of your own to use and share. Learn more about creating a theme [[gdevelop5:​all-features:​themes|here]].