Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
gdevelop5:objects:base_object [2020/04/06 09:42]
4ian [In the events editor]
gdevelop5:objects:base_object [2020/04/06 09:42]
4ian [In the events editor]
Line 145: Line 145:
 You can change and manipulate the properties of an instance of an object, or of multiple instances, using events during the game. This is even what game making is all about in GDevelop: to manipulate objects in real-time as we play the game. As the events and events editor are out of the scope of this page, refer to [[gdevelop5:​tutorials:​basic-game-making-concepts|the basic game making concepts]] page to get started. You can change and manipulate the properties of an instance of an object, or of multiple instances, using events during the game. This is even what game making is all about in GDevelop: to manipulate objects in real-time as we play the game. As the events and events editor are out of the scope of this page, refer to [[gdevelop5:​tutorials:​basic-game-making-concepts|the basic game making concepts]] page to get started.
  
-* All objects share the same common features (like position, angle and everything that is written on this page), and there are a lot of conditions and actions that you can use for all objects. You can [[gdevelop5:​objects:​base_object:​events|read more about the common conditions/​actions for all objects here.]] +* All objects share the **same common features** (like position, angle and everything that is written on this page), and there are a lot of conditions and actions that you can use for all objects. You can [[gdevelop5:​objects:​base_object:​events|read more about the common conditions/​actions for all objects here.]] 
-* Objects can also provides you with specific feature. For example, [[gdevelop5:​objects:​sprite|Sprite objects]] can have animations, and the animation being played can be changed using an action. Find more information in the [[gdevelop5:​objects|page of each specific object]].+* Objects can also provides you with specific feature. For example, [[gdevelop5:​objects:​sprite|Sprite objects]] can have animations, and the animation being played can be changed using an action. Find **more information in the [[gdevelop5:​objects|page of each specific object]]**.